I can't imagine going the Lone Wolf route in this game because the other characters are generally pretty compelling and really shape the story. The tactical, turn-based combat is still addictively fun, but Larian have vastly improved the story development via some of the companion characters and their stories/quests. It's like they actually listened to gamers before developing this one. Everything that was good about DOS:EE has been improved on or kept the same, but most importantly, everything that was wrong with DOS:EE has been completely overhauled. I'd give a solid 9.5, easily one of the best RPG's I've ever played and probably ever will play. I'm not giving this a 10 because, well I didn't give Witcher 3 a 10, and also because the combat difficulty is admittedly ridiculously brutal on anything higher than Explorer mode. I'm not giving this a 10 because, well I didn't give Witcher 3 a 10, and also Wow what a game so far, 27 hrs in and I've loved every minute. Wow what a game so far, 27 hrs in and I've loved every minute. As you escape from Fort Joy, you realize that if the world remains godless, it will be consumed by the Void. But the Order has secrets of its own that may cast doubt on its so-called holy mission. Captured and sent to Fort Joy, you will be "cured" of your powers - no matter the cost. Sourcerers are blamed and the Divine Order is leading the charge against the threat: you. The Divine is dead and the Void is everywhere. Now, you yourself are a Sourcerer: a dangerously powerful individual whose abilities summon creatures from the encroaching Void. In Divinity: Original Sin, you were on a quest for the forbidden Source magic. Now, you yourself are a Set a thousand years after the first game, Divinity: Original Sin II presents a darker, more grounded narrative and expands on the tactical combat system of its award-winning predecessor.
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